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Question by mogren3000 · Sep 07, 2016 at 12:47 PM · camerascript.vrsound

Sound OnTriggerEvent with HTC Vive Camera (head) wont play.

Have a BIG problem I whould say. I want to play a sound when the MainCamera of the HTC Vive [CameraRig] enter my trigger that is a CUBE.

So this is how I have set it up. I have a CUBE that is set is trigger*. The [CameraRig]** has a AudioListener and the CUBE has a AudioSource and my Script is attached to the CUBE.

The MainCamera of the [CameraRig] is Camera (head) and it has a Rigidbody attach that is set to is kinematic.

So that what the setup looks like and here is the script:

 using UnityEngine;
 using System.Collections;
 
 public class PlaySound : MonoBehaviour {
     public AudioClip soundToPlay;
     public float volume;
     AudioSource audio;
     public bool played = false;
 
     // Use this for initialization
     void Start () {
         audio = GetComponent<AudioSource>();
     }
 
     void OnTriggerEnter() {
         
 
             if (!played) {
                 audio.PlayOneShot (soundToPlay, volume);
                 played = true;
             }
 
     }
 
 
     // Update is called once per frame
     void Update () {
 
     }
 
 }

When the Camera (head) collide with the CUBE nothing happen. Why is this?

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Answer by JEFFDOG11111 · Sep 07, 2016 at 09:36 PM

 using UnityEngine;
 using System.Collections;
 
 [RequireComponent ( typeof(AudioSource))]
 public class PlaySound : MonoBehaviour 
 {
 
     //-----------[Variables]-------------//
     public AudioClip soundToPlay;
     public float volume;
     public bool played = false;
     //-----------------------------------//
 
 
     void Start () 
     {
         this.GetComponent<AudioSource>().clip = soundToPlay;
         this.GetComponent<AudioSource> ().volume = volume;
     }
 
     // Make sure  your camera or your camera's parent has a collider...
     // Make sure Box collider has the trigger check marked on ckecked...
     // MAke Sure This Script is attached to the Cube only...
     // Make sure to take frequent brakes when programming. in helps calm you to make you think better..
 
     void OnTriggerEnter() 
     {
         if (!played) 
         {
             this.GetComponent<AudioSource> ().Play ();
             played = true;
         }
     }
 }
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