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Question by GameEverything · Apr 15, 2018 at 02:07 AM · animationspritemathpivot-point

Rotate a Sprite Without Using Its Pivot Or Parent GameObject

The title is pretty self-explanatory, but I need to rotate a sprite at a given point without using its pivot or any parent game object. The scenario is as such:

I have an animated point in space.

I have a sprite in the same hierarchal level as that point in space.

The animated point in space intersects the sprite.

I need the sprite to rotate at the point in which the point in space intersects the sprite.

Thanks, guys. I know I learned this in trigonometry, but that was like four years ago. :)

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Answer by CraigGraff · Apr 15, 2018 at 02:11 AM

There are a number of ways to do this, but Transform.RotateAround is probably the easiest.

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avatar image GameEverything · Apr 15, 2018 at 02:23 AM 0
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I'm working on that now and was still experiencing the same issues where it only rotates at its center, but I'll let you know in a few. Thanks for the quick reply :)

avatar image GameEverything · Apr 15, 2018 at 02:27 AM 0
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Oh, NOW it works, lol. Thanks.

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