Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by Xdflames · Nov 03, 2016 at 06:32 PM · 2d-platformerrigidbody2dtransform.positionkinematic

How can I move a Kinematic Rigidbody2d along the x-axis?

Hey guys I've been searching for a while and couldn't find a solution specifically for my needs. I'm working on a school project where my only current need is to make an object move horizontally through the x-axis, which is easy enough, but I cannot figure out how to make it work through the default values set in Unity, such as using the arrow keys and then setting A and D for the alternate negative-X and positive-X movements.

Here is my current code:

 using UnityEngine;
 using System.Collections;
 
 public class PlayerController : MonoBehaviour
 {
     public float speed = 5f;
 
     private Rigidbody2D rb2d;
 
     void Start()
     {
         rb2d = GetComponent<Rigidbody2D>();
     }
     void Update()
     {
         if (Input.GetKey(KeyCode.A))
         {
             transform.position += Vector3.left * speed * Time.deltaTime;
         }
 
         if (Input.GetKey(KeyCode. D))
         {
             transform.position += Vector3.right * speed * Time.deltaTime;
         }
     }
 }

I tried using a code snippet I found from a tutorial on the Unity website but it was for using force and I couldn't modify it for my needs. Unfortunately, I cannot use physics on my player object because it's a kinematic rigidbody2d.

Could anyone provide insight on this?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Xdflames · Nov 03, 2016 at 07:24 PM 0
Share

I realize the solution to my problem would be:

 using UnityEngine;
 using System.Collections;
 
 public class SimplePlatformController : $$anonymous$$onoBehaviour
 {
     public float speed = 5f;
 
     private Rigidbody2D rb2d;
 
     void Start()
     {
         rb2d = GetComponent<Rigidbody2D>();
     }
     void Update()
     {
         if (Input.Get$$anonymous$$ey($$anonymous$$eyCode.A) || Input.Get$$anonymous$$ey($$anonymous$$eyCode.LeftArrow))
         {
             transform.position += Vector3.left * speed * Time.deltaTime;
         }
 
         if (Input.Get$$anonymous$$ey($$anonymous$$eyCode.D) || Input.Get$$anonymous$$ey($$anonymous$$eyCode.RightArrow))
         {
             transform.position += Vector3.right * speed * Time.deltaTime;
         }
     }
 }

Simply using || for OR but how would I pull from Unity's default just like the 2D UFO Tutorial does with the following:

 using UnityEngine;
 using System.Collections;
 
 public class CompletePlayerController : $$anonymous$$onoBehaviour {
 
     public float speed;             //Floating point variable to store the player's movement speed.
 
     private Rigidbody2D rb2d;       //Store a reference to the Rigidbody2D component required to use 2D Physics.
 
     // Use this for initialization
     void Start()
     {
         //Get and store a reference to the Rigidbody2D component so that we can access it.
         rb2d = GetComponent<Rigidbody2D> ();
     }
 
     //FixedUpdate is called at a fixed interval and is independent of frame rate. Put physics code here.
     void FixedUpdate()
     {
         //Store the current horizontal input in the float moveHorizontal.
         float moveHorizontal = Input.GetAxis ("Horizontal");
 
         //Store the current vertical input in the float moveVertical.
         float moveVertical = Input.GetAxis ("Vertical");
 
         //Use the two store floats to create a new Vector2 variable movement.
         Vector2 movement = new Vector2 (moveHorizontal, moveVertical);
 
         //Call the AddForce function of our Rigidbody2D rb2d supplying movement multiplied by speed to move our player.
         rb2d.AddForce (movement * speed);
     }
 }

I know it's using input.GetAxis("Horizontal") but I'm unsure of how to use that for non-physic based movement.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by vaibhavmulti · Oct 03, 2017 at 10:32 AM

You can use velocity to move horizontally or vertically. rb2d.velocity = new Vector2(x,y); // where x is the velocity in the x direction and y is the velocity in the y direction

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

80 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Kinematic 2D Rigidbody movement: Rigidbody2D.MovePosition vs Rigidbody2D.position problem 1 Answer

How to add speed to a child kinematic rigid body? 0 Answers

Move GameObject with transform.position 1 Answer

(2D) Rigidbody slides a bit through Box Collider 1 Answer

Stop rigid bodies from sinking when standing on it. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges