- Home /
Question by
lleo52 · Sep 03, 2017 at 03:27 PM ·
buildresources.load
If i build with Gradle without Proguard, Resources.Load () is very slow
Unity 2017.1.0 p5 version.
Gradle build by version 2.3.3
The Resources.Load () function is very slow when i do gradle build without proguard. Resources.Load works quickly if i do not use gradle build.
Also, in an environment that uses gradle build, instead of the Resources.Load function, After declaring Monobehaviour's "public object testRes;", I used testRes instead of the result value of Resources.Load () This worked quickly.
How do I use Resources.Load () in the unity gradle build?
Comment
Answer by AlvinZhong · Oct 26, 2017 at 03:13 AM
I have same problem,Has someone solved this problem.Please help me!!