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Question by Jdogmaster · Apr 18, 2018 at 12:03 AM · collidercollidersforceforcespull

pulling objects across collider

This script i attach to a collider and makes it so if any object enters it will be pulled along either the x, y, or z axis depending on what i want. i was wondering how to make it so the script will pull the object strait accros no matter where it enters. because right now if i have it set to be pulled allong the x axis any object that enters will be pulled along the x axis. but i want any object that enters just to be pulled stright accross the collider depending on where it enters, not a specific axis, hopefully that makes sence thanks!

     private List<GameObject> pullObjects;
 public Vector3 pullDirection;
 public float pullSpeed;
 void Start () {
     pullObjects = new List<GameObject> ();
 }

 void Update () {
     foreach (GameObject obj in pullObjects) {

         obj.transform.Translate (Time.deltaTime * pullSpeed * pullDirection,transform);


     }
 }

 public void OnTriggerEnter(Collider coll)
 {
     if (coll.gameObject.gameObject.tag == "Untagged") {
         Debug.Log ("object entered");
         pullObjects.Add (coll.gameObject);
     }
     
 }

 public void OnTriggerExit(Collider col)
 {
     if (col.gameObject.gameObject.tag == "Untagged") {
         pullObjects.Remove (col.gameObject);
             
     }
 }
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