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Question by Kag359six · Jul 06, 2011 at 12:36 AM · animationbuttontriggertimeloadlevel

switching levels when inside a trigger

I have a trigger box, when u enter it, u can hit the numbers on keyboard 2, 3, and 4 and it will animate the button press on the buttons in the gameworld. however right after then animation finishes, i want it to load another level. im not sure how to approach this. tips? script:

var button1Anim : AnimationClip;

var button2Anim : AnimationClip;

var button3Anim : AnimationClip;

function OnTriggerStay (Player : Collider) {

if(Player.gameObject.name == "player")

 {
 button1 = gameObject.Find("Button1");
 button2 = gameObject.Find("Button2");
 button3 = gameObject.Find("Button3");
 
 if(Input.GetButton("floor2"))
 button1.animation.Play("button1");
 
 
 if(Input.GetButton("floor3"))
 button2.animation.Play("button2");
 
 
 if(Input.GetButton("floor4"))
 button3.animation.Play("button3");
 
 }
 

}

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Answer by Grady · Jul 06, 2011 at 12:42 AM

hey, if you want to load a new level straight after it plays the animation, just add:

 Application.LoadLevel("SceneName");

straight after

If you want it to do it straight after each animation, try this:

 var button1Anim : AnimationClip;
 
 var button2Anim : AnimationClip;
 
 var button3Anim : AnimationClip;
 
 function OnTriggerStay (Player : Collider) {
 
 if(Player.gameObject.name == "player")
 
 {
 button1 = gameObject.Find("Button1");
 button2 = gameObject.Find("Button2");
 button3 = gameObject.Find("Button3");
 
 if(Input.GetButton("floor2")){
 button1.animation.Play("button1");
 Application.LoadLevel("SceneNameToLoad");
 }
 
 
 if(Input.GetButton("floor3")){
 button2.animation.Play("button2");
 Application.LoadLevel("SceneNameToLoad");
 }
 
 
 if(Input.GetButton("floor4")){
 button3.animation.Play("button3");
 Application.LoadLevel("SceneNameToLoad");
 }
 }
 
 }

Comment back if you need more help... Hope this is what you meant, if not, tell me...

-Grady

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avatar image Kag359six · Jul 06, 2011 at 01:28 AM 0
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thanks for responding. however it didnt work even with that. after i hit the button that triggers the animation, it doesnt wait for the animation to finish when switching levels. your script just causes the level to load as soon as i enter the trigger

avatar image Kag359six · Jul 06, 2011 at 01:29 AM 0
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is there some way i can add a timer after i hit the button, so it counts down from like, 5 so the animation has time to play and then load level?

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