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Question by Nyxo · Mar 24, 2014 at 11:07 PM · buildplugindll

Why does unity output 2 copies of my plugin DLL when I build?

To start off, my DLL is all working perfectly fine in my project, both in the editor, and in the build. However, I've noticed that when I do a build, it gives me 2 copies of my DLL, each in a different location:

MyProject_Data/Plugins/MyDLL.dll MyProject_Data/Managed/MyDLL.dll

Why have 2 copies? This is a sizable DLL (about 10MB) so I really don't want to be including 2 copies of it if I really don't have to. I've tried deleting the copy that's in the Managed folder, and it appears that everything works fine when I do so (whereas if I delete the one in the Plugins folder, my app fails to use the DLL's functions). However, the next time I build, Unity is going to recreate both copies of my DLL.

Some more details, in case they matter: I'm using Unity 4.3.4f1. The .DLL is one I created and am using as a plugin. (it's in my Assets/Plugins directory). I've set it up my methods using the custom DllImport syntax required by the unity plugin system. (something like [DllImport("MyDLL")]

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