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Question by Soogbad · Apr 13, 2018 at 03:54 PM · uitextureinputmultiplayerassets

File Input

I want the player to be able to upload his own texture for his character, how do I do that? Also, does it matter if other players need to see his character's texture in multiplayer?

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Answer by poisoned_banana · Apr 13, 2018 at 04:50 PM

 //Create new Texture
 Texture2D tex = new Texture2D(2, 2);
 
 //Load byte[] from file into the texture
 tex.LoadImage(File.ReadAllBytes(filePath));
 
 //Set the maintexture of the material to the new texture
 yourMaterial.SetTexture("_MainTex",tex);

If other player are supposed to see the texture, you have to find a way to send them the byte[] of the texture

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avatar image Soogbad · Apr 13, 2018 at 06:31 PM 0
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Thank you! Passing byte arrays is easy with TCP..

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