How to get rid of google play services when exporting to IOS??
Hi, im trying to export my game to ios.. and have been using google play services in my game. When i export to xcode, all the errors I get are related to google play services being in the code. I have taken it out, but have had the same issues.. how can i fix this??
Answer by correia55 · Apr 15, 2016 at 03:28 PM
If you want to remove it there's another question with the same topic: http://answers.unity3d.com/questions/780397/i-am-using-google-play-games-plugin-for-android-bu.html
If you want to make your project work with Google Play Services in iOS then maybe try my "tutorial" here: http://forum.unity3d.com/threads/building-unity-project-with-google-play-services-for-ios-tutorial.397869/.
Hope this helps.
The First Link helped solve my solution. Adding NO_GPGS
to my player settings. $$anonymous$$y Total Solution:
-Deleted the existing xcode project -Added NO_GPGS
to scripting symbols in playersettings -opened my Google play services dependencies xml file, and commented OUT** the <iosPods>
-built out a new xcode project, and bob's your uncle
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