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Question by bruno martelli_legacy · Aug 25, 2010 at 11:27 AM · audiotriggerkey

how do i play a sound if i press a particular key?

Hi

how do i play a sound if i press a particular key

(sorry to ask a stupid question but i find it hard to do the programming)

regards

Bruno

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Answer by alexnode · Aug 25, 2010 at 11:52 AM

Here he is again! I made a custom script with a brunoSound variable !!! ... attach this javascript script to an object, add an audio source and then add a sound file in the inspector next to the variable brunoSound.

var brunoSound : AudioClip;

function Update() {

if (Input.GetButtonDown("Fire1") { audio.PlayOneShot(brunoSound); } } @script RequireComponent(AudioSource)

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avatar image bruno martelli_legacy · Aug 27, 2010 at 11:10 AM 0
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awesome thanks guys!

avatar image Tmsrise · Apr 12, 2016 at 01:51 AM 0
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I keep seeing "Fire1" But I have no idea what it means and what to replace it with. All i knows is keycode.whatever but that doesnt work with getbuttondown. UGHH we all arent as smart as you pros.

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Answer by myunity · Aug 25, 2010 at 11:45 AM

It is easy:

 if (Input.GetKeyDown("s"))
 {
     audio.Play();
 }

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avatar image MC HALO · Sep 23, 2010 at 03:32 AM 0
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Hey, how would i use multiple sounds? example if i press D i want my object to play the walk sound, if i press Z i want to play the Jump sound. Also can i create variables that contain my audio which i import into unity please help.

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