Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Jules5 · Apr 12, 2018 at 06:08 PM · inputaxis

Input axis : both positive and negative pressed simultaneously

Hello !

If I setup an axis with two button (positive and negative) and press both, I have an unexpected behaviour : GetAxis() return the value of the first button pressed, the second button seems to be ignored.

I thought that pressed the two buttons at the same time will produce zero. Is there a way to setup the axis to work this way ? Or I have to manage this in my script ?

Thanks in advance.

UPDATE

As requested, a screenshot and a piece of code :

alt text

 float xAxis = Input.GetAxis("Horizontal");
screen.png (11.9 kB)
Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image TreyH · Apr 12, 2018 at 07:41 PM 0
Share

Link inspector screenshot for your axis and how're your calling it in code?

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by badtanman2 · Apr 23, 2019 at 07:08 AM

Not sure if you've found a solution yet but if anyone else is stuck try using Input.GetAxisRaw(). Keep in mind that GetAxisRaw() does not smooth input values, so it will return a value of either 1, -1 or 0, whereas GetAxis() will return values in-between 1 and -1 (or 0 if no input is detected).

This solution worked perfectly for my very basic FPS movement script:

 using UnityEngine;
 
 public class FPS_Move : MonoBehaviour
 {
     public float _force, _maxSpeed;
 
     [SerializeField]
     private float _currentSpeed, z, x;
 
     private Vector3 _direction;
     private Rigidbody _rBody;
 
     void Start()
     {
         _direction = Vector3.zero;
         _rBody = GetComponent<Rigidbody>();     
     }
 
     void FixedUpdate()
     {
         //For Debugging
         _currentSpeed = _rBody.velocity.magnitude;
         if (_currentSpeed < 0)
         {
             _currentSpeed = 0;
         }
 
         x = Input.GetAxisRaw("Horizontal");
         z = Input.GetAxisRaw("Vertical");
 
         if (x != 0 || z != 0)
         {
             _direction = transform.right * x + transform.forward * z;
             _direction.Normalize();
 
             _rBody.AddForce(_direction * _force, ForceMode.Acceleration);
 
             if (_rBody.velocity.magnitude > _maxSpeed) 
             {
                 _rBody.velocity = _rBody.velocity.normalized * _maxSpeed;
             }
         }
     }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

91 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problems with joystick / controller axes being 1/-1 "way too often" 1 Answer

New Input axis with Numpad Keys 2 Answers

Help In Making a SphereCast for 3D Tire! Working RayCast Script included! 0 Answers

Input axes freeze from opposite input rather than cancel out! 1 Answer

Axis 9 and 10 not working in windows 10 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges