Why do objects fall through terrain?
I have a terrain a light a camera and many balls in the scene. I removed everything else to see what causes it, but i have no idea. The terrain object has a terrain and terrain collider component. The balls each have sphere collider and nonkinematic rigidbody (and mesh renderer and filter). What happens is the balls fall, and when they reach the terrain they dont stop, they move a bit through it then teleport back above it. I realized that they move into the terrain until their center reaches it, and teleport above it where they should have stopped (where the colliders meet). What could be causing this issue? Here is a gif of it: https://media.giphy.com/media/4ZrTIsvW5TpPoPoICV/giphy.gif
And a picture of the ball components:
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