Question by
Skarte · Jan 24, 2018 at 02:21 PM ·
unity 5build-errorbuilding
unity failed to re-package resources,failed to re-package resources
i have been trying to build this game for a while now for android and it's always giving me this CommandInvokationFailure: Failed to re-package resources. E:\Games\Android\SDK\build-tools\27.0.3\aapt.exe package --auto-add-overlay -v -f -m -J "gen" -M "AndroidManifest.xml" -S "res" -I "E:/Games/Android/SDK\platforms\android-23\android.jar" -F bin/resources.ap_
stderr[
AndroidManifest.xml:5: error: Error: String types not allowed (at 'configChanges' with value 'mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density').
]
stdout[
Configurations:
(default)
v14
v21
mdpi
xhdpi
Files:
drawable\app_banner.png
Src: (xhdpi) res\drawable-xhdpi\app_banner.png
drawable\app_icon.png
Src: (mdpi) res\drawable-mdpi\app_icon.png
values\strings.xml
Src: () res\values\strings.xml
values\styles.xml
Src: () res\values\styles.xml
Src: (v14) res\values-v14\styles.xml
Src: (v21) res\values-v21\styles.xml
AndroidManifest.xml
Src: () AndroidManifest.xml
Resource Dirs:
Type drawable
drawable\app_banner.png
Src: (xhdpi) res\drawable-xhdpi\app_banner.png
drawable\app_icon.png
Src: (mdpi) res\drawable-mdpi\app_icon.png
Type values
values\strings.xml
Src: () res\values\strings.xml
values\styles.xml
Src: () res\values\styles.xml
Src: (v14) res\values-v14\styles.xml
Src: (v21) res\values-v21\styles.xml
Including resources from package: E:\Games\Android\SDK\platforms\android-23\android.jar
applyFileOverlay for drawable
applyFileOverlay for layout
applyFileOverlay for anim
applyFileOverlay for animator
applyFileOverlay for interpolator
applyFileOverlay for xml
applyFileOverlay for raw
applyFileOverlay for color
applyFileOverlay for menu
applyFileOverlay for mipmap
Processing image: res\drawable-xhdpi\app_banner.png
(processed image res\drawable-xhdpi\app_banner.png: 93% size of source)
Processing image: res\drawable-mdpi\app_icon.png
(processed image res\drawable-mdpi\app_icon.png: 94% size of source)
(new resource id app_banner from xhdpi\drawable\app_banner.png #generated)
(new resource id app_icon from mdpi\drawable\app_icon.png #generated)
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg)
UnityEditor.Android.PostProcessor.Tasks.BuildResources.CompileResources (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.Tasks.BuildResources.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
please help thanks,i have been trying to build a game for a while and i tried everything i know and it didn't work this is what it's giving me
CommandInvokationFailure: Failed to re-package resources.
E:\Games\Android\SDK\build-tools\27.0.3\aapt.exe package --auto-add-overlay -v -f -m -J "gen" -M "AndroidManifest.xml" -S "res" -I "E:/Games/Android/SDK\platforms\android-23\android.jar" -F bin/resources.ap_
stderr[
AndroidManifest.xml:5: error: Error: String types not allowed (at 'configChanges' with value 'mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale|layoutDirection|density').
]
stdout[
Configurations:
(default)
v14
v21
mdpi
xhdpi
Files:
drawable\app_banner.png
Src: (xhdpi) res\drawable-xhdpi\app_banner.png
drawable\app_icon.png
Src: (mdpi) res\drawable-mdpi\app_icon.png
values\strings.xml
Src: () res\values\strings.xml
values\styles.xml
Src: () res\values\styles.xml
Src: (v14) res\values-v14\styles.xml
Src: (v21) res\values-v21\styles.xml
AndroidManifest.xml
Src: () AndroidManifest.xml
Resource Dirs:
Type drawable
drawable\app_banner.png
Src: (xhdpi) res\drawable-xhdpi\app_banner.png
drawable\app_icon.png
Src: (mdpi) res\drawable-mdpi\app_icon.png
Type values
values\strings.xml
Src: () res\values\strings.xml
values\styles.xml
Src: () res\values\styles.xml
Src: (v14) res\values-v14\styles.xml
Src: (v21) res\values-v21\styles.xml
Including resources from package: E:\Games\Android\SDK\platforms\android-23\android.jar
applyFileOverlay for drawable
applyFileOverlay for layout
applyFileOverlay for anim
applyFileOverlay for animator
applyFileOverlay for interpolator
applyFileOverlay for xml
applyFileOverlay for raw
applyFileOverlay for color
applyFileOverlay for menu
applyFileOverlay for mipmap
Processing image: res\drawable-xhdpi\app_banner.png
(processed image res\drawable-xhdpi\app_banner.png: 93% size of source)
Processing image: res\drawable-mdpi\app_icon.png
(processed image res\drawable-mdpi\app_icon.png: 94% size of source)
(new resource id app_banner from xhdpi\drawable\app_banner.png #generated)
(new resource id app_icon from mdpi\drawable\app_icon.png #generated)
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg)
UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg)
UnityEditor.Android.PostProcessor.Tasks.BuildResources.CompileResources (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.Tasks.BuildResources.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Comment
any progress?
Just got the same error with the exact same build tools and platform version dont know if that's the issue