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Question by tollymon2017 · Dec 23, 2017 at 10:57 PM · triggerscript.game

Dialogue Problem

Hey guys, I have a problem that I cannot really resolve. Basically I want to make a dialogue for one of my projects, but after I've put the script and everything in place the object (more exactly the image of Marie Curie) doesn't work at all. I tried to find a resolution but nothing works.

Note that this project is based on this video(I got stuck at 7:20) : https://www.youtube.com/watch?v=_nRzoTzeyxU Picture of the problem: https://imgur.com/a/tggyb Scripts: using System.Collections; using System.Collections.Generic; using UnityEngine;

 [System.Serializable]
 public class Dialogue { 
 
     public string name;
 
     [TextArea(3, 10)]
     public string[] sentences;
 
 }
 
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class NewBehaviourScript : MonoBehaviour {
 
     private Queue<string> sentences; 
     
 
     void Start()
     {
         sentences = new Queue<string>();
 
     }
 
     public void StartDialogue (Dialogue dialogue)
     {
 
         Debug.Log("Starting convestation with " + dialogue.name);
 
     }
 }
 
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 [System.Serializable]
 public class Dialogue {
 
     public string name;
 
     [TextArea(3, 10)]
     public string[] sentences;
 
 }
 
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class DialogueTrigger : MonoBehaviour
 {
 
     public Dialogue dialogue;
 
     public void TriggerDialogue()
     {
         FindObjectOfType<NewBehaviourScript>().StartDialogue(dialogue);
     }
 }
 

Can anyone please help me ? Also I'm not that good at scripting and unity in general, please explain me as I'm five. Thank you

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