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Question by BokuDev · Mar 08, 2016 at 03:40 PM · collisioncolliderscollision detectiontriggers

Trigger a box collider based on force of an object

Hi I'm making a game with sword motion controls and I want to make the sword combat sort of realistic in the sense that the player has to swing the sword with real swings to trigger the box collider trigger on the sword.

How can I accomplish that with C#? Do I detect the force of the object or the speed?

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Answer by Salocin19 · Mar 08, 2016 at 04:32 PM

You could check the velocity of the RigidBody component and if it's above a certain value execute the collision code:

http://docs.unity3d.com/ScriptReference/Rigidbody2D-velocity.html

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avatar image BokuDev · Mar 25, 2016 at 08:56 PM 0
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Could you give me a code example?

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