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Question by neerajamk07 · Apr 11, 2018 at 11:38 AM · unity 5shaders

I am new to shaders and I want to write a shader to get erosion in a binary image.

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Answer by BastianUrbach · Apr 11, 2018 at 09:17 PM

It's fairly simple, just use the Image Effect Shader template and change the part in the end to this:

sampler2D _MainTex;
float4 _MainTex_TexelSize;
fixed4 frag (v2f i) : SV_Target
{
    float2 o = _MainTex_TexelSize.xy;
    float v = 0;
    v += tex2D(_MainTex, i.uv + float2( 1,  1) * o);
    v += tex2D(_MainTex, i.uv + float2( 1,  0) * o);
    v += tex2D(_MainTex, i.uv + float2( 1, -1) * o);
    v += tex2D(_MainTex, i.uv + float2( 0,  1) * o);
    v += tex2D(_MainTex, i.uv + float2( 0,  0) * o);
    v += tex2D(_MainTex, i.uv + float2( 0, -1) * o);
    v += tex2D(_MainTex, i.uv + float2(-1,  1) * o);
    v += tex2D(_MainTex, i.uv + float2(-1,  0) * o);
    v += tex2D(_MainTex, i.uv + float2(-1, -1) * o);
    return v == 9 ? 1 : 0;
}
Basically _MainTex_TexelSize.xy is the size of each pixel on the main texture. We sample the texture in a 3x3-grid around the pixel we are currently shading and only return 1 if all 9 pixels are 1.
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avatar image neerajamk07 · Apr 16, 2018 at 08:23 AM 0
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I tried this code. But ins$$anonymous$$d of edges getting eroded, they are getting enhanced. Do you know the reason why?

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