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Question by nciofi · Dec 14, 2014 at 09:06 AM · c#buttonnullreferenceexceptioncomponent

Button interactable not working via script

Hi.

A simple function of gameover with some buttons. When the player dies, i'm trying to turn on butons like retry, change character and so on. The weird is the MonoDevelop doesn't recognize the Button component and I can't make then interactable.

 using UnityEngine;
 using System.Collections;
 using UnityEngine.UI;
 
 
 public class GameOverController : MonoBehaviour {
 
     Button myButton;
 
     void Awake () {
         myButton =  GameObject.Find ("My Button").GetComponent<Button>();
     }
     
         void ButtonOn () {
         myButton.interactable = true;
     }
     
 }
 

Whenever I try to call ButtonOn() I got this error: Type Button' does not contain a definition for interactable' and no extension method interactable' of type Button' could be found (are you missing a using directive or an assembly reference?).

Else, if I try other common variables, like .enable, I get a NullReference error, as like myButton was null.

Sorry for any mistyping, it's my first post/question ever.

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avatar image nciofi · Dec 14, 2014 at 04:32 PM 0
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I'm using 4.6.

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Answer by SkaredCreations · Dec 14, 2014 at 11:38 AM

Are you sure that you haven't a script in your project called Button? It seems so accordingly to this exception.

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avatar image nciofi · Dec 14, 2014 at 04:33 PM 0
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You did it! I may have created that Button.cs while 4.6 was still beta and forgot its existence. It's working now. Thanks.

avatar image SkaredCreations · Dec 14, 2014 at 06:12 PM 0
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Please upvote my answer so your question will be marked as closed ;)

avatar image nciofi · Dec 14, 2014 at 06:54 PM 1
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I can't, until my reputation is 15... i'm a nice person, the system should notice it lol

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