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Question by MaT227 · Mar 22, 2017 at 07:50 PM · c#scripting problemgameobjectdestroycomponent

Cannot destroy Component while GameObject is being activated or deactivated

Hi there,

I am trying to destroy a MeshRenderer component of its GameObject when the OnDisable function is raised.

It works well when I deactivate the concerned component with the inspector, the MeshRenderer is destroyed. But when I try to deactivate the GameObject itself, OnDisable is called but I am getting this error : "Cannot destroy Component while GameObject is being activated or deactivated." and the MeshRenderer component is not destroyed.

Here are some code snippet :

 // OnDisable
 if (_meshRenderer != null)
 {
     DestroyImmediate(_meshRenderer);
     _meshRenderer = null;
 }
 
 // OnWillRenderObject()
 // Do some rendering stuff such as DrawMesh

Is there a workaround to destroy the MeshRenderer component when the GameObject is deactivated ? Why am I getting this error ?

Thanks !

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Answer by adarshnambiar · Mar 22, 2017 at 09:38 PM

In that case instead of destroying the MeshRenderer component.Maybe you can just disable it ?

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Answer by PPenar · Mar 22, 2017 at 09:25 PM

Don't use DestroyImmediate as it is an unsafe function and may cause unpredictable behaviour. Use

 Destroy(_meshRenderer); 

instead.

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avatar image Shadowblitz16 · Apr 17, 2020 at 01:41 AM 0
Share

this doesn't work because then it says Destroy may not be called from edit mode! Use DestroyImmediate ins$$anonymous$$d.

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