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Question by rejwan1 · Aug 25, 2014 at 07:18 AM · androidiospushnotification

Finding out if a user entered the game from notification (iOS/Android)

Hey, I was wondering how I can tell if a user came into my game through a local/remote push notification (both on Android and on iOS) - I looked around the internet and couldn't find anything on doing this specifically on Unity.

Thanks!

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Answer by praveee · Aug 25, 2014 at 10:52 AM

Are you working on a multiplayer game? if you are using unity multiplayer just use

 void OnConnectedToServer()
 {
    //Player connected do stuffs
 }


or if you are using Photon cloud (photon unity networking)

 public void OnPhotonPlayerConnected(PhotonPlayer player)
 {
     // Player connected do stuffs here
 }


here is good unity networking tutorial

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avatar image rejwan1 · Aug 25, 2014 at 10:54 AM 0
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Hey Praveee, thank you for the reply - however if you'll reread my post, I'm asking about finding out if a player came into the game from clicking on a local/remote push notification

avatar image ashique · Nov 07, 2014 at 06:56 AM 0
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Hey ur question is not specific. To whom do u want to tell? do u want to how many user is playing ur game.?? Be specific write in details... Thanks

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Answer by Rhynooo · Nov 07, 2014 at 08:00 AM

For iOS you can search here : http://docs.unity3d.com/ScriptReference/NotificationServices.html

For Android it seems that Unity doesn't integrate push notification natively, but you can easily write a plugin (in Java (Android SDK) or C++ (NDK)) for your application that you will call in your Unity Scripts. Here is a guide for writing plugins : http://docs.unity3d.com/Manual/PluginsForAndroid.html

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