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Question by Elit3d · Jan 06, 2015 at 11:23 AM · objectobjectshierarchydontdestroyonload

DontDestroyOnLoad for hidden objects in hierarchy

Just wondering if it is possible to move a hidden object over to another scene? currently it isnt working for me.

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avatar image Klarax · Jan 06, 2015 at 02:48 PM 0
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hidden object? you mean disabled? or a destroyed one ?

avatar image Elit3d · Jan 06, 2015 at 03:22 PM 0
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@$$anonymous$$larax disabled http://gyazo.com/a792ca589242d6de294c967d5cf4f438

avatar image Kamuiyshirou · Jan 06, 2015 at 03:27 PM 0
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Your logic is incomplete. For fly wants to hide something in a scene if it is unused ? I think you explain more your goals .

avatar image Elit3d · Jan 06, 2015 at 03:31 PM 0
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@$$anonymous$$amuiyshirou basically, I am using this for my options UI. It doesnt seem logical to copy and paste the whole gameobject with the child elements each scene I have.

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Answer by Anxo · Jan 06, 2015 at 03:23 PM

Just put it inside an empty game object, have the empty game object Active and the child deactivated, attach DontDestroyOnLoad on parent. BOOM!

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avatar image Elit3d · Jan 06, 2015 at 03:31 PM 0
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I will try this

avatar image Elit3d · Jan 06, 2015 at 04:01 PM 0
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Thank you so much for this, surprised I didn't think of that

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