Question by 
               The3DPrintist · Aug 24, 2017 at 03:52 PM · 
                javascriptrigidbodykinematic  
              
 
              how to modify another objects kinematic state?
I am making a game where a ball falls into a trigger and then the ball freezes by setting it's kinematic state to true.
 #pragma strict
 
 var ball: Rigidbody;
 
 function Start () {
 
 }
 
 function Update () {
     
 }
 
 function OnTriggerEnter (other : Collider) {
         Debug.Log("finished the level!");
 //change ball's kinematic state here
     }
how would I do this? Thanks!
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