Particle Effect is not emitting in build on mobile
Hey everyone
I am having some troubles with a particle effect.
In my scene I have two particle effects.
particle: the player is hitting a red area the player explodes.
particle: the player is crossing the finish line.
The first one works perfekt. The Player explodes and everything is good.
But I have some issues with the second one. In playmode everything seems to work. As the player crosses the finishline the particle system is emitting.
But as soon as I build the game to my phone nothing is happening. No particles on the finishline, but the explosion, if the player is dieing, is working fine.
I tried different ways like: sorting layers, z - axis, Emit(), Play(), Stop(), turning the GameObject on and off and even copying the values of the working particle system to the "finishing" particle system. Everything is working in Unity but not on the phone.
So to my question, because I couldn't find an answere on google: Is it a bug with Unity (2019.3.12f) or am I just to dumb to deal with particle systems ?
Thanks for your help!