Question by
SunLin_L · Apr 09, 2018 at 12:27 PM ·
crashassetbundle
Does too much assetbundle cause a crash?
I encountered a problem that caused the game to crash when starting on Android (at this time no code was executed). When I went to reduce the number of assetbundles, there was no crash situation. Did anyone experience this? We use a dependency packaging approach. The current number of assetbundles is around 2500, and there are an equal number of manifest files.
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