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Question by slimshader · Dec 20, 2015 at 11:13 AM · raycasteventsystem

Using Physics Raycaster and mouse move RaycastHit

Currently I am using Physics.Raycast to determine the point on terrain that the mouse cursor is pointing at. I am trying to replace it with new Unity Event System. There is no problem with adding IPointerEnterHandler and IPointerExitHandler but it seems IMoveHandler is not what I think it is i.e. OnMove() is not called when cursor is moved on the currently selected game object. Is there a way to get Hit point when mouse is moving using only new Event System or can it only be used to know when OnEnter/OnExit happenes?

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