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Particle Scaling for Particle-UI-Elements
Hi, I still cannot find a way to scale my particle systems if I use them integrated in the UI. They work perfectly within the new UI, sorting, rearranged etc., but they can't be scaled, which is crucial for different resolutions!
It was possible to perfectly scale particle systems via code, by using e.g.: SerializedObject.FindProperty("Porpertyname").floatValue *= ScalingValue; Unfortunately SerializedObject is not accessible in runtime anymore. (http://forum.unity3d.com/threads/ac...dobject-serializedproperty-in-runtime.205738/)
Please Unity, give us the possibility to access these values somehow. It would solve my problem in no-time.
(Here is a hacky workaround which may work for some cases: http://forum.unity3d.com/threads/shocked-particle-emitter-not-scalable-solved.104817/ But it does not scale a complete particleSystems with curves and everything, so still no soultion.)
BTW, here is in old thread for ppl having problems integrating PS in the new UI. http://forum.unity3d.com/threads/particles-within-the-new-gui.265215/#post-2130471
If anyone has a solution, i would be eternally grateful! Cheers
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