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Question by ayoubdevlopp · Apr 08, 2018 at 05:27 PM · movementrigidbody2dlerp

Replace Vector3.Lerp with something equivalent for rigidbody2D !!

Hey , so i have a ball Falling ( i tried many ways and all interpolation mode)

Also this ball are affected by a script which move it according to the position of the mouse only on x axis . Here is the script !

 targetPos = new Vector3 (Input.mousePosition.x, Input.mousePosition.y, distance);
                 targetPos = Camera.main.ScreenToWorldPoint (targetPos);
                 Vector3 followXonly = new Vector3 (targetPos.x,transform.position.y, transform.position.z);
             transform.position = Vector3.Lerp (transform.position,followXonly, speed * Time.deltaTime * 1.8f);

I already used this script but on objects that had no rigid body and it was smooth but now Probem is when the ball fall and i try to move it with the mouse on x axis with this script the ball movement become not smooth ! i have the impression that's shaking and slowing down

I have read many topic but i didnt found the solution ! maybe replace vector.lerp but with something which affect the rigidbody2D in the same way .

Thanks in advance !

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Answer by meat5000 · Apr 08, 2018 at 05:44 PM

Vector2.Lerp. Maybe combine it with rigidbody2D.MovePosition

Or enable interpolation, as youve tried. This is the way.

https://docs.unity3d.com/ScriptReference/Rigidbody2D-interpolation.html

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avatar image ayoubdevlopp · Apr 08, 2018 at 06:47 PM 0
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What's the way to do it Pleaze I didnt understand too much ? Give me the equivalent code of $$anonymous$$e with what youa re meaning

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