Unity UNET - Client unable to move
Im using UNET to make a multiplayer FPS.I have a player prefab for which the network identity script has an attribute local player authority that i have enabled.
My PlayerMotor Script is as: PlayerMotor
Furthermore, the host works fine and all movement is communicated over the network. I can see that on the client side the host transform updating.
Player Prefab Network Components
Network Manager Configuration
I have seemed to tried everything, i do not get any warnings. Plus i disable the camera, audio listener ,and player controller for all non local players.
So i'm pretty much blank on how to proceed.,Im using UNET to make a multiplayer FPS.I have a player prefab for which the network identity script has an attribute local player authority that i have enabled.
My PlayerMotor Script is as: Script
Furthermore, the host works fine and all movement is communicated over the network. I can see that on the client side the host transform updating.
Player Prefab Network Components
Network Manager Configuration
I have seemed to tried everything, i do not get any warnings. Plus i disable the camera, audio listener ,and player controller for all non local players.
So i'm pretty much blank on how to proceed.
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