Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Cress7 · Dec 16, 2016 at 11:56 AM · webglbuild-erroril2cpp

Can't build WebGL because of IL2CPP crash

Hi, when I try to build my game for the WebGL platform I get an error message that says il2cpp.exe is not responding and in the Unity console I get this:

 Failed running L:\Programs\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="C:\Users\Public\Documents\Unity Projects\Peanut Factory\Assets /../Temp/StagingArea/Data\Native\build.js" --cachedirectory="C:\Users\Public\Documents\Unity Projects\Peanut Factory\Assets\..\Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --linker-flags="-s PRECISE_F32=2 -s DISABLE_EXCEPTION_CATCHING=0 --memory-init-file 1 -O3 -s NO_EXIT_RUNTIME=1 -g0 -s USE_WEBGL2=1 -s TOTAL_MEMORY=209715200 --separate-asm --emit-symbol-map --output_eol linux -s MEMFS_APPEND_TO_TYPED_ARRAYS=1 " --js-pre="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\prejs\FileSystem.js" --js-pre="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\prejs\MediaDevices.js" --js-pre="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\prejs\SendMessage.js" --js-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Audio.js" --js-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Cursor.js" --js-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Eval.js" --js-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\FileSystem.js" --js-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\library_memfs.js" --js-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Logging.js" --js-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\SystemInfo.js" --js-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\UnetWebSocket.js" --js-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\WebCam.js" --js-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\WebRequest.js" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CloudWebServicesModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticlesLegacyModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAdsModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebModule_Dynamic.bc" --additional-libraries="C:\Users\Public\Documents\Unity Projects\Peanut Factory\Assets\Plugins\Android\MainLibProj" --additional-libraries="C:\Users\Public\Documents\Unity Projects\Peanut Factory\Assets\Plugins\Android\GoogleMobileAdsPlugin" --additional-libraries="C:\Users\Public\Documents\Unity Projects\Peanut Factory\Assets\Plugins\Android\OneSignalConfig" --extra-types.file="L:\Programs\Unity\Editor\Data\il2cpp\il2cpp_default_extra_types.txt" --assembly="C:\Users\Public\Documents\Unity Projects\Peanut Factory\Temp\StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll" --assembly="C:\Users\Public\Documents\Unity Projects\Peanut Factory\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" --assembly="C:\Users\Public\Documents\Unity Projects\Peanut Factory\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll" --assembly="C:\Users\Public\Documents\Unity Projects\Peanut Factory\Temp\StagingArea\Data\Managed\UnityEngine.Analytics.dll" --assembly="C:\Users\Public\Documents\Unity Projects\Peanut Factory\Temp\StagingArea\Data\Managed\UnityEngine.dll" --generatedcppdir="C:\Users\Public\Documents\Unity Projects\Peanut Factory\Temp\StagingArea\Data\il2cppOutput" 
 
 stdout:
 Building build.js with EmscriptenToolChain.
     Output directory: C:\Users\Public\Documents\Unity Projects\Peanut Factory\Temp\StagingArea\Data\Native
     Cache directory: C:\Users\Public\Documents\Unity Projects\Peanut Factory\Library\il2cpp_cache
 ObjectFiles: 446 of which compiled: 0
 Total compilation time: 2685 milliseconds.
 Response file: C:\USERS\LUCA\APPDATA\LOCAL\TEMP\_629194518\response.rsp
 il2cpp.exe didn't catch exception: System.UnauthorizedAccessException: Accesso al percorso 'C:\Users\Public\Documents\Unity Projects\Peanut Factory\Assets\Plugins\Android\MainLibProj' negato.
    in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    in System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    in System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
    in Unity.IL2CPP.Building.Hashing.HashTools.HashOfFile(NPath path)
    in Unity.IL2CPP.Building.CppProgramBuilder.HashLinkerInvocation(LinkerInvocation linkerInvocation, IEnumerable`1 objectFiles)
    in Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext)
    in Unity.IL2CPP.Building.CppProgramBuilder.Build()
    in il2cpp.Program.DoRun(String[] args)
    in il2cpp.Program.Run(String[] args)
    in il2cpp.Program.Main(String[] args)
 stderr:
 
 Eccezione non gestita: System.UnauthorizedAccessException: Accesso al percorso 'C:\Users\Public\Documents\Unity Projects\Peanut Factory\Assets\Plugins\Android\MainLibProj' negato.
    in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    in System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
    in System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
    in Unity.IL2CPP.Building.Hashing.HashTools.HashOfFile(NPath path)
    in Unity.IL2CPP.Building.CppProgramBuilder.HashLinkerInvocation(LinkerInvocation linkerInvocation, IEnumerable`1 objectFiles)
    in Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext)
    in Unity.IL2CPP.Building.CppProgramBuilder.Build()
    in il2cpp.Program.DoRun(String[] args)
    in il2cpp.Program.Run(String[] args)
    in il2cpp.Program.Main(String[] args)
 
 UnityEngine.Debug:LogError(Object)
 UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:96)
 UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:281)
 UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:272)
 UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:126)
 UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:39)
 UnityEditor.HostView:OnGUI()
 

I noticed a part where it says (translated to english):

  il2cpp.exe didn't catch exception: System.UnauthorizedAccessException: Access to path 'C:\Users\Public\Documents\Unity Projects\Peanut Factory\Assets\Plugins\Android\MainLibProj' denied.

I thought I should run Unity as admin (I'm on Windows 7) but the error is still there.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
â–¼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

4 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by JoshPeterson · Dec 16, 2016 at 12:56 PM

This is likely a known issue with the Facebook SDK and Unity. The WebGL build process is in correctly trying to use an iOS native plugin from the Facebook SDK. We have a fix coming in a Unity patch release soon. In meantime, you should be able to disable the iOS native plugin in Facebook SDK for WebGL using the plugin inspector in Unity.

See also this discussion on the forums: https://forum.unity3d.com/threads/issues-building-to-webgl.446157

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
â–¼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Cress7 · Dec 18, 2016 at 12:10 PM 0
Share

Thanks for your answer but I'm afraid it's not a problem with the Facebook SD$$anonymous$$ because I don't have it in my project.

avatar image JoshPeterson Cress7 · Dec 19, 2016 at 05:10 PM 1
Share

Sorry, I should have looked closer at the error message. It looks like this is a similar issue. A native plugin for Android named "$$anonymous$$ainLibProj" is being included in the WebGL build. This is a different manifestation of the same bug. Can you try to ignore that project for WebGL in the plugin inspector?

avatar image
0

Answer by Vitaly-Abilevich · Sep 18, 2017 at 07:27 PM

Sorry but how do you access Plugins in Inspector?

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
â–¼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image JoshPeterson · Sep 18, 2017 at 07:38 PM 0
Share

The plugin inspector is shown in the "Inspector" window of Unity when you select a native plugin in the project browser. You can find more information about it here: https://docs.unity3d.com/$$anonymous$$anual/PluginInspector.html

avatar image
0

Answer by Octopotamus · Oct 05, 2017 at 04:32 PM

Where is the plugin browser? I am not able to find this either.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
â–¼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image JoshPeterson · Oct 05, 2017 at 04:40 PM 0
Share

Please see my comment on the answer above.

avatar image
0

Answer by s015315 · Dec 19, 2017 at 02:32 AM

I have no plugins, do I have to make them myself? I am also stuck on the IL2CPP part on building my game to WebGL.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
â–¼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

9 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Build stuck on "build native binary with IL2CPP" and show these errors 0 Answers

WebGL Build Error: IL2CPP error 0 Answers

il2cpp error when compiling for webGL in version 2017.1.0 5 Answers

Error when building for WebGL 0 Answers

Why can't I build Web Player in Unity while I have no problems with building standalone versions? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges