Skinned mesh to mesh and vice-versa
Hello,
I am actually working on an app for drawers, where they can set different poses on a ragdoll.
There are 2 main modules: -Preset poses -Custom pose editor (to select and move each body part individually)
The first module rely on a skinned mesh with an animator. The second module works with regular avatar composed of several meshes, the user can select a bodypart mesh and tweak the x,y,z angles.
Issue: We must pass from module 1 to module 2 and vice-versa without any break of the current pose. However it is not possible to select individual parts of a skinned mesh.
Question: Is it possible to assemble/de-assemble a skinned mesh?
Thank you for your help.
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