Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Spark3dvision · Apr 07, 2018 at 06:48 AM · editor-scriptingclassescolor change

(Custom WIndow) Access class color from another script and override it

Hello,

after days of not finding an answer to my problem i finaly have to ask here myself.

I want a custom window for applying new colors to an array of colors depending on the rule.

Example script with the list:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class List : MonoBehaviour {
 
     public MyClass[] myClass;
 }
 
 [System.Serializable]
 
 public class MyClass
 {
     public int rule;
     public Color color;
 }

My thought was that i just drag and drop the object into an object field so i can access the class. depending on the "rule" variable i would apply the new colors.

Example here: using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor;

 public class ChangeClassColorEditor : EditorWindow {
 
     public GameObject targetObject = null;
 
     public Color setColor1;
     public Color setColor2;
     public Color setColor3;
 
     [MenuItem("Window/Test/Change Color Tool")]
     public static void ShowWindow()
     {
         GetWindow<ChangeClassColorEditor> ("Change Color Tool");
 
     }
 
     public void OnGUI()
     {
         targetObject = (GameObject)EditorGUILayout.ObjectField (targetObject, typeof(Object), true);
 
         setColor1 = EditorGUILayout.ColorField ("Rule 1 color", setColor1);
         setColor2 = EditorGUILayout.ColorField ("Rule 2 color", setColor2);
         setColor3 = EditorGUILayout.ColorField ("Rule 3 color", setColor3);
 
         if (GUILayout.Button("Set color"))
         {
             Debug.Log ("Set color pressed");
 
             SetColor ();
         }
     }
 
     private void SetColor ()
     {
         if (targetObject != null)
         
         {/*
             if (rule = 1)
             {
                 color = SetColor1;
             }
 
             if (rule = 2)
             {
                 color = SetColor1;
             }
 
             if (rule = 3)
             {
                 color = SetColor1;
             }*/
 
         }
 
         else
         
         {
             Debug.LogWarning ("Objectfield is empty !");
         }
     }

Question now is: Is it possible what i want to do? if yes how do i do it?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

84 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Show a dropdown for C# classes in inspector. 2 Answers

Make custom editor for generic class to apply to all current and future child classes 1 Answer

Updating Public Class Array Not Updating Inspector 1 Answer

Editor Script for selecting class property for saving 1 Answer

Setting color with a public enum and displaying the change in editor? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges