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Question by frankmail007 · Dec 16, 2013 at 06:25 AM · physicssprite

What is the gravity for the sprite in Unity 2d

I create a scene with two objects in a Unity 2d project (unity 4.3.1). One is a sphere and the other is a sprite. And I set both of them as Rigidbody 2D. Then I play it. The sphere object falls correctly but the sprite just floats in the sky like a balloon unless I set the gravity to 10. Why like this? Can anybody tell me the difference between an normal object (cube, sphere) and a sprite? Why the gravity of the sprite seems to be not correct? Thanks

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avatar image frankmail007 · Dec 16, 2013 at 07:12 AM 0
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I think the reason is that I attached an animation to the sprite. If I removed the animation for the sprite and all the related files. Then the sprite falls normally. Is that a bug ?

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Answer by frankmail007 · Dec 16, 2013 at 07:42 AM

I found the reason. I should uncheck the "Apply Root Motion".

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avatar image MihailS · Jun 15, 2014 at 03:18 PM 0
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I was looking for the same thing,and it seems that is the answer. Thank you!

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