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Question by GamerBoxStudios · Apr 06, 2018 at 09:00 AM · androidandroid buildfacebookgoogle

Google-jar-resolver, Facebook sdk with firebase authenticatio PROBLEM!

Hey there! Sorry if this matter is duplicated somewhere but I really couldn't find any solution for my problem. all of the solutions didn't work at all, I intended to use facebook Sdk with the firebase authentication plugin. and they both use the google jar resolver, it seems that the facebook sdk uses an older version of the Google-jar-resolver 1.62, while firebase uses the latest 1.64, I work on unity 2017.3 the latest version. and I keep getting this error:

 "Error somewhere in the process of creating the gradle build, .. I will copy the error in the end"

I have downgraded the Jdk to 1.8 version because of some other problem which was "Unable to list platform" and "Command Invoke failure", and I downgraded the sdk tools to 25.2.3 and deleted the build tool 28 from the sdk manager, as a part of that solution, now i have 25.0.3 and 27.0.3 Sdk build tools

they are all common errors. BUT I AM HAVING THEM ALL AT THE SAME TIME, I got really frustrated of this issue. this is holding me back... could anyone please help me!

`

 Error somewhere in the process of creating the gradle build, executing it, and copying the outputs.
 This will break dependency resolution and your build will not run.
 See the output below for possible gradle build errors. The most likely cases are: an invalid bundleID (which you can correct in the Android Player Settings), or a failure to determine the Android SDK platform and build tools verison (you can verify that you have a valid android SDK path in the Unity preferences.
 If you're not able to diagnose the error, please report a bug at: https://github.com/googlesamples/unity-jar-resolver/issuesA possible work-around is to turn off the "Gradle Prebuild" from the Jar Resolver Settings.
 
 Error (-1):
 
 FAILURE: Build failed with an exception.
 
 What went wrong:
 A problem occurred configuring root project 'GenGradle'.
 Failed to notify project evaluation listener.
 com.android.build.gradle.tasks.factory.AndroidJavaCompile.setDependencyCacheDir(Ljava/io/File;)V
 
 Try:
 Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.
 
 Get more help at https://help.gradle.org
 
 BUILD FAILED in 6s
 Traceback (most recent call last):
 File "", line 475, in 
 File "", line 468, in main
 File "", line 260, in execute_gradle_build
 RuntimeError: Failed running gradle build
 generate_gradle_prebuild returned -1
 
 UnityEngine.Debug:LogError(Object)
 GooglePlayServices.c__AnonStorey0:<>m__0(Result)
 GooglePlayServices.ProgressReporter:Update(CommandLineDialog)
 GooglePlayServices.CommandLineDialog:Update()
 UnityEditor.EditorApplication:Internal_CallUpdateFunctions()

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Answer by dnaskar · Apr 17, 2018 at 01:40 PM

@GamerBoxStudios Use all your play services version as 11.4.0... Also disable auto-resolution of play services. Just click on the Assets tab (beside Edit tab) in Unity. Then: Play Services Resolver -> Android Resolver -> Settings... From the Settings dialog box, uncheck the options "Enable Auto-Resolution" and "Auto-resolution disabled warning".... Check if this helps.

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