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Question by BeerHuntor1 · Apr 28, 2020 at 01:40 PM · cameramouse

Gaining the Z value in ScreenToWorldPoint().. newbie here,How do i get the z distance in ScreenToWorldPoint().. noob here

Hello, I am learning and just starting out in unity and C#. I have a basic understanding and knowledge of programming, and I am trying out a few ideas whilst following along some great courses on unity learn.. I am trying to get an object to follow my mouse cursor. Im in 3D.

 public class MousePlayerController : MonoBehaviour
 {
 
     public float speed = 0.2f;
     private Vector3 mousePos;
     private Vector3 directionFromPlayer;
     private Camera cam;
     // Start is called before the first frame update
     void Start()
     {
         cam = Camera.main;
     }
 
     // Update is called once per frame
     void Update()
     {
         mousePos = cam.ScreenToWorldPoint(new Vector3(mousePos.x, mousePos.y, cam.nearClipPlane));
         transform.Translate(Vector3.MoveTowards(transform.position, mousePos, speed * Time.deltaTime));
         
         //transform.Translate(Vector3.right * speed * Time.deltaTime);
     }
 }

When I press play I get the object just launching in the Y direction. I have tried using Input.mousePosition but have found out that is only returning x, y coordinates in 2d space.. I have never done raycasting or know where to start and have been given that way to do what i am after also. Could someone please take the time to explain to me in laymans terms to get this to do what I need to do... Thanks

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