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Question by PlutDem · May 22, 2014 at 02:12 PM · c#2dcolliderspolygon collider 2d

Is it possible to get separated shapes from PolygonCollider2D?

Is it possible to get separated shapes from PolygonCollider2D?

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Answer by Chris_Dlala · May 22, 2014 at 07:03 PM

Hi, looking at the docs for PolygonCollider2D it's possible to get the path or points for the collider. Here is a WIP working example of this information being used for destructible 2D sprites.

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avatar image PlutDem · May 24, 2014 at 05:35 PM 0
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When PolygonCollider2D is not convex, it will be divided in to separate convex polygons. Is it possible to get those subpolygons?

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polygoncollider.png (24.0 kB)
avatar image Chris_Dlala · May 26, 2014 at 08:49 PM 0
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After a quick look I've not managed to find a way yet. I assumed that each path would be a new poly, missed that it's not in the docs. Not sure why you use it but you could always have more than one poly collider, not ideal I know, I'll take another look soon.

avatar image TheLastHylian · May 26, 2014 at 08:58 PM 0
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It is very aggravating being able to see how many regions there are, yet not being able to affect them.

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