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Question by
LudariumCom · Apr 05, 2018 at 08:44 PM ·
iosbuildxcode
Failing to create on demand resources
I am trying to build a game and use on demand resources. I tried Unity example project and it worked, at least it could create on demand resources. I am using AssetBundleManger from Unity in my project. I created asset bundles and I can see them on the hard drive. But after building the game, UnityData.xcassets folder in the xcode project is empty and on demand resources are not created.
Any idea why?
Using Unity 2017.4.0f1 for both my project and Unity demo from bitbucket (https://bitbucket.org/Unity-Technologies/assetbundledemo). Player settings are the same, platform is the same, target sdk is the same...
Thanks
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