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Question by
Slastraf · Jun 12, 2017 at 09:11 AM ·
c#unity 53dperlin noiseperlinnoise
How to handle Perlin Noise ?
I am a beginner in c# scripting, and I want to place cubes at a height of data that comes from perlin noise.
float y = Mathf.PerlinNoise (z+seed, x+0.0f);
This is what I got, all cubes are at the same heigth. What did I do wrong ?
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