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Question by hinalk · Apr 05, 2018 at 02:55 PM · player movementinfinite runner

Move the player along the centre of a spawned tile in an infinite runner game

I am spawning tiles in X and Z axis for an infinite runner game (constant forward movement). I want the player to move only along the centre of the spawned tile i.e. only in one lane. Currently it takes a turn and the position of the Player on tile depends upon when the turn is taken.

I have used rigidBody for the player and using MovePosition or trasform.position is not helping at all as it is difficult to get the vectors to pass as their arguments.

I am reluctant to use navmesh or collider-> tag-> transform.position as it is going to run on android and I am afraid of resource overloading.

Any help is appreciated.

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