Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by firefly431 · Feb 03, 2011 at 12:58 AM · rotationjavascriptphysicsrigidbody

Clamp Bike Rotation

Hello! This is about my second week of using Unity, but I've started a game for my friend. My dirt bike model is falling because it is rotating so much. (this happens only when you go on a ramp, it is a long fall and you rotate alot). Here is my steering code:

var frontWheel1: WheelCollider;
var frontWheel2: WheelCollider;
var backWheel1: WheelCollider;
var backWheel2: WheelCollider;
var backWheel: Transform;
var frontWheel: Transform;
var power: int;
var steerPower: float;
var sharpPower: float;
//var steerEquiv: float;
var brakePower: float;
var newCenter: Vector3;
function Update () {
    backWheel1.motorTorque = backWheel2.motorTorque = (-Mathf.Clamp(Input.GetAxis("Vertical"),-1,1)*power);
    backWheel1.brakeTorque = backWheel2.brakeTorque = (Input.GetAxis("Vertical") == 0 ? brakePower : 0);
    //backWheel.Rotate(0,(backWheel1.steerAngle+backWheel2.steerAngle)/(2*steerEquiv),0);
    //frontWheel.Rotate(0,(frontWheel1.steerAngle+frontWheel2.steerAngle)/(2*steerEquiv),0);
    frontWheel1.steerAngle = frontWheel2.steerAngle = (Input.GetButton("Sharp Turn")) ? sharpPower : steerPower * Input.GetAxis("Horizontal");
}
function Start(){
    rigidbody.centerOfMass = newCenter;
}

How would I clamp its Z rotation?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Uriel_96 · Feb 03, 2011 at 01:16 AM 0
Share

maybe this is not the same but here you can find the way: http://answers.unity3d.com/questions/33753/car-tire-rotating-to-the-incorrect-direction/33765#33765

avatar image firefly431 · Feb 04, 2011 at 01:52 PM 0
Share

Sorry but its not... The wheels are going in the right direction, it's just that the whole bike rotates too much

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

can anyone help me stop a rigidbody from rotating around its z axis 1 Answer

Rotating a Rigidbody with Physics 1 Answer

How may I observe expected physical interactions while using Rigidbody.MoveRotation()? 1 Answer

Anti-Gravity vehicle bounce-back help. 1 Answer

Need help with limiting rotation. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges