Webgl, AssetBundle and Memory
"Out of memory. If you are the developer of this content, try allocating more memory to......" I have 30 different asset bundle. I have to add the 3d models to my scene several time when I need. Now I download one assetbundle and instantiate that model. After downloading a couple of other asset bundles I need to use the first one. After doing this again and again I get this error. Memory size 512.
How to handle asset bundles?
In WebGL application should I store the downloaded asset bundle and use it over time. If that is then how?
I used bundle.Unload(false); Caching.ClearCache(); Resources.UnloadUnusedAssets(); GC.Collect(); GC.WaitForPendingFinalizers();
@Marco-Trivellato
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