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Problem model import
Hi guys. This is my first time on the unity's forum. I've a problem with a models that my company has bought. I can open the model in Cinema4D and i can save it in FBX. Now... when i import it in Unity, the model is loaded white. All materials are white. I'm not a game developer or a graphic but i've to solve this issue. Can someone help me? Thanks all :)
The issue is most likely that what ever modelling software you have used hasn't exported the textures.
Answer by Martin_Gonzalez · Apr 05, 2018 at 10:36 AM
Hi @Diapason ! Welcome to Unity Answers
About your issue: when opening the model in a 3d software (Cinema4D in your case) try this:
Create new materials
Assign the desire texture to those materials
Assign the material to the model
Export .fbx
Import in Unity
Check ig materials are correct
Important to understand. 3d software materials might vary in Unity 3d.
i've done as you say but nothing. I've the model in cinema 4d. I've exported it in FBX. When I load it in Unity, there is no material folder or texture folder. I've tried to load everything with "Use External $$anonymous$$aterial (Legacy)" and it creates the material folder but it's all white. I think is a problem about "where set material and texture" but i'm not good with this software and i don't know exactly how i can do to set the model in the right way. There is a good tutorial for this issue?
I've tried to create a new material, assign it and export the file fbx but nothing is changed. I've tried to create a folder called Texture in Assets with all the textures that i've found with the with no results :/