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Question by Stimmerr · Dec 03, 2012 at 05:49 PM · buildnot workingrungameobject.find

Game works great, then i build and run, it no longer works.

I use

if(GameObject.Find("Enemy Mech") == 0) { Application.LoadLevel(3); }

Which seems to work when I run the game in unity.. But when I Build & Run, then use the .exe it created the function appears to not be working anymore.

I have tried reimporting everything, still nothing.

Uhm, dont know what else to say, like I said it all works in unity till i make it its own game. Please help!

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avatar image Stimmerr · Dec 03, 2012 at 06:10 PM 0
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When my bullet collides with the $$anonymous$$ech Enemy it pushes them into a deleter wall that destroys any object that touches it. So when both mechs hit the wall it should == 0 and provide me with the Win Screen (Application.LoadLevel(3); but it just kills the two mechs and nothing happens.

avatar image code-blep · Dec 03, 2012 at 06:24 PM 1
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HI Stimmerr,

Couple of things:

Have you tried loading the level using it's name rather than index?

Have you added a print("Trying to load level"); just before the Application.LoadLevel(3); just to see if you are actually getting to that part of the code?

avatar image Saverion · Dec 03, 2012 at 06:26 PM 1
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Try this: if(GameObject.Find("Enemy $$anonymous$$ech") == null)

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Answer by Stimmerr · Dec 03, 2012 at 06:29 PM

Tried both, and found that it wasnt picking up on the == 0. Switched it to == null and that fixed the problem.

Also changed it to the level name rather than index.

thanks guys!

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avatar image code-blep · Dec 03, 2012 at 06:39 PM 0
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Great news. It's always nice to give those of us who helped a click on the thumbs up in our comments ;)

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