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Question by Deeeds · Oct 01, 2019 at 12:02 PM · physicsrigidbody2dphysics2djointsconstraints

Physics2D, impersonate old RigidBody2D "Freeze Position" How?

Up until 2019.2.6, the RigidBody2D had a feature called "Freeze Position" that was a bit... sloppy.

I was relying on that slop.

Now that it's a truly fixed position FixedPosition, it's not doing what I want.

How do I exactly replicate the manner in which it was previously "freezing" the position of RigidBodies?

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Answer by Deeeds · Oct 02, 2019 at 07:06 AM

This is not exactly the same, but it's close to how Freeze Position in XY used to work: alt text


screen-shot-2019-10-02-at-23028-am.png (55.4 kB)
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