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Question by buestad · Sep 13, 2017 at 12:53 PM · vrinput.getaxis

Input.GetAxis() for HTC Vive controller not working in build

I am working on a project which is using the track pad on the Vive controller for swiping. I Have a script which is working in the editor but when I build the Input.GetAxis("axisname"); always returns -1.

I am only using the Unity standard Virtual Input Manager and have set up two axis for the right Vive controller according to this documentation: https://docs.unity3d.com/560/Documentation/Manual/OpenVRControllers.html

 void Update ()
   {
     float x = Input.GetAxis(xAxisName);
     float y = Input.GetAxis(yAxisName);
 
     if(x != 0 || y != 0)
       debugLog("X: " + x + " Y: " + y);

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avatar image buestad · Sep 13, 2017 at 01:08 PM 0
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...if I restart S$$anonymous$$mVR and run the .exe file it works. But if i quit and start the .exe again it fails...

I will try at a different computer and see if it has the same issue

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Answer by buestad · Sep 20, 2017 at 12:27 PM

Is there no one who experience the same as me?

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