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Question by spirachi77 · Apr 04, 2018 at 06:24 AM · charactercontrollercharacter controllerpushing

how to make character controllers push eachother?

I am making a game that will have 2 player characters, and I wan them to push each other but solutions I find don't work. Please help

code:

public class PlayerController : MonoBehaviour {

 public float moveSpeed;
 public float gravScale;
 public float jumpForce;
 public float vertVel;
 public CharacterController controller;
 public Vector3 moveVector;
 public GameObject opponent;

 // Use this for initialization
 void Start()
 {
     controller = GetComponent<CharacterController>();
 }

 // Update is called once per frame
 void Update()
 {
     if (controller.isGrounded)
     {
         if (Input.GetAxis("Vertical") > 0)
         {
             vertVel = jumpForce;
         }

     }
     else
     {
         vertVel -= gravScale * Time.deltaTime;
     }
     moveVector = Vector3.zero;
     moveVector.z = Input.GetAxis("Horizontal") * moveSpeed;
     moveVector.y = vertVel;

     controller.Move(moveVector * Time.deltaTime);
 }

}

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avatar image losingisfun · Apr 04, 2018 at 06:29 AM 0
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it would help if we could see what controller.$$anonymous$$ove() is

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Answer by tormentoarmagedoom · Apr 04, 2018 at 08:57 AM

You need to add a RigidBody component to each player

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