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Question by hayabusa43 · Mar 04, 2019 at 10:36 AM · transformprefabparent

Please manage the error 'Can not instantiate objects with a parent which is persistent.'

While there are several scenes, if you invoke prefab in this way an error will occur, but it works correctly on the game view. Is there a way to erase the error? Or, can you erase the error programatically? The version you are using is 2018.3.6f.

 public void onenga ()
 {
 In case
 objer = Instantiate (objj, objj.transform, true);
 objer.transform.SetParent (transform);
 objer.transform.GetChild (1). GetComponent  (). onClick.AddListener (onenga 2);
 }
 
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Answer by hayabusa43 · Mar 04, 2019 at 10:39 AM

Thank you for thinking. This sentence is a translation

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avatar image hayabusa43 · Mar 04, 2019 at 10:41 AM 0
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There is no error with setparent. An error occurs in instantiate and addlistener.

avatar image Decycle · Apr 28, 2019 at 01:07 AM 0
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I have the exact same issue. It might be a bug

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