Question by
AS_ANDREY · May 30, 2018 at 06:23 AM ·
buildbuild-errorandroid build
Problem with building on Android
Everything seems to be on Unity's side, I don't know how to fix this. Using 2018.2.0b1 (Yeah, I know it's beta).
Error itself:
FormatException: Input string was not in the correct format
System.Int32.Parse (System.String s) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Int32.cs:629)
System.Version..ctor (System.String version) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Version.cs:109)
UnityEditor.Android.Utils.ParseVersion (System.String version)
UnityEditor.Android.AndroidComponentProperties.get_PackageRevision ()
UnityEditor.Android.AndroidComponentProperties.GetPackageRevision (System.String directory)
UnityEditor.Android.AndroidSDKTools.BuildToolsVersion ()
UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK+SDKBuildToolsDetector.GetVersion (UnityEditor.Android.AndroidSDKTools sdkTools, UnityEditor.Android.AndroidJavaTools javaTools)
UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK+SDKComponentDetector.Detect (UnityEditor.Android.AndroidSDKTools sdkTools, UnityEditor.Android.AndroidJavaTools javaTools, System.Version minVersion, UnityEditor.Android.PostProcessor.ProgressHandler onProgress)
UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK.EnsureSDKComponentVersion (UnityEditor.Android.AndroidJavaTools javaTools, System.Version minVersion, UnityEditor.Android.PostProcessor.Tasks.SDKComponentDetector detector)
UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK.EnsureSDKComponentVersion (UnityEditor.Android.AndroidJavaTools javaTools, Int32 minVersion, UnityEditor.Android.PostProcessor.Tasks.SDKComponentDetector detector)
UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context)
UnityEditor.Android.PostProcessAndroidPlayer.PrepareForBuild (BuildOptions options, BuildTarget target)
UnityEditor.Android.AndroidBuildPostprocessor.PrepareForBuild (BuildOptions options, BuildTarget target)
UnityEditor.PostprocessBuildPlayer.PrepareForBuild (BuildOptions options, BuildTargetGroup targetGroup, BuildTarget target) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:106)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Comment
Your answer
Follow this Question
Related Questions
UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors 0 Answers
Failed to re-package resources 0 Answers
Unity Gradle Build Error - Resource Not Found 0 Answers
Can't Build with IL2CPP for Android after 2018.3.0 Update(Empty Project) 1 Answer
Unity says that I'm missing my NDK and SDK libraries, but I have them installed via Unity hub? 1 Answer