Question by
SSStormy · Aug 29, 2015 at 06:19 AM ·
spritetilespritesheetartifacts
Weird sprite artifacting on edges.
The original sprite is 16x16, with a scale of 6.25 and one shade of green, yet still has artifacting.
The sprite is taken from a sprite sheet. I've tried exporting the sprite to a seperate 16x16 file and it fixed the issue, but this is very inconvenient as it is no longer a part of a spritesheet.
Here is a picture of the spritesheets properties.
And a picture of the sprite's tile properties
Comment
it's usually caused when the setup is not 100% pixel prefect and the sprite is taking adjacent pixels from the atlas into account. I would suggest you have a look into Unity SpritePacker, which will generate an atlas for you, giving you the opportunity to work with single sprites