Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
1
Question by alexdinneyunity · Jun 15, 2017 at 11:03 PM · enemyparentchildtagtags

How do I stop a child from taking the parent's tag?

I have an object attached to the player that is 2.4 units ahead of him, and only appears while he is running. The player's tag is 'Player', while the object's tag is 'Melee'. I have a script that tells all objects with the tag 'Enemy' to harm 'Player' tags, but get harmed by 'Melee' tags. Anyways, because my object is a child, it uses the parent's tag, 'Player'. So, rather than harming the enemy, it is harmed by the enemy. And that's not what I want. Let me know if you want my scripts, they're kinda long..

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Owen-Reynolds · Jun 16, 2017 at 02:35 PM 0
Share

You're probably checking the parent by mistake. OnCollision let's you check the parent or the child. The docs don't explain it, but try printing the names and you'll see which is which.

avatar image andrei2002 · Jan 27, 2018 at 02:49 PM 0
Share

same problem here, still no answer

avatar image Paul-Bones · Apr 29, 2020 at 11:18 AM 0
Share

the same here, didn't found a way to solve it....

1 Reply

· Add your reply
  • Sort: 
avatar image
4

Answer by Paul-Bones · Apr 29, 2020 at 09:36 AM

Solved, by adding a kinematic rigidbody to the child!

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image eric12345678910 · Apr 19, 2021 at 03:05 PM 0
Share

this helped me a bunch thanks

avatar image Owen-Reynolds eric12345678910 · Apr 19, 2021 at 05:48 PM 0
Share

The best way to say "thanks" is to upvote the answer (w/o leaving a comment).

avatar image SpaceManDan Owen-Reynolds · Apr 20, 2021 at 04:22 AM 0
Share

There, I upvoted you for him. ;)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

70 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Child with Rigidbody doesn't move with Parent with Rigidbody 3 Answers

Child Objects teleporting to (0,0,0) on scene load 1 Answer

Why does disabling an object eliminate its transform performance cost? 1 Answer

Need Help With Collider Script. 2 Answers

Instantiating as a child of an object in hierarchy 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges