Logic for a lot of animations
Hi, tell me how to do it right. There are 3 types of states (Idle, Positive, Negative) in each of these states, and there are a lot of animations that should be triggered randomly. The problem is that for each animation I have to make a trigger and run it via: animator.SetTrigger (animator.parameters [_triggerIndex] .name) ;. And this is not very convenient. Do you know any alternatives?
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