Question by 
               magister_yoda_ · Aug 16, 2018 at 07:47 AM · 
                animationspriteanimatorscaleanimator controller  
              
 
              Why default animation state rewrites scale of an object?
Hello. I'm trying to create a board of tiles for my game. I position tiles from code in Start() method changing scale of each tile. Also I want create some animation and when user clicks a tile to play this animation.
If I have no animation then everything works perfect like this
But when I add component Animator to control animation for my tiles, it ruins. The DefaultStateof AnimationController rewrites scale of tiles and the screen gets look like this (scale is 1 for the tiles) 
I also unchecked WriteDefaults property on it, but it didn't help me.
What I have to do the AnimationController not to change calculated scale of the tiles
 
                 
                screen-shot-2018-08-16-at-110447-am.png 
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                screen-shot-2018-08-16-at-110514-am.png 
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               Comment
              
 
               
              What does that controller look like? Do you have any animations running on the controller?
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                